Marion Allard


Former AAA gamedev, now working as a solo dev on Marsozoic.
Available for freelance Tech Design work.


MARSOZOIC

My current project:
A xeno-paleontology game set on Mars, inspired by Return of the Obra Dinn & the Golden Idol series.
Developed in Godot.


Latest video:

Video

DEVLOGS

Follow Marsozoic's development on Youtube! New devlog every six weeks.


AAA GAMES

11 years of experience as a AAA developer at Guerrilla & Ubisoft. Games I've worked on:

- Mario + Rabbids: Kingdom Battle
- Horizon Forbidden West
- Horizon: Hunters Gathering


OTHER GAMES

Small projects developed for game jams & miscellaneous occasions.

A game of alien paleontology set on Mars, inspired by modern deduction games such as Return of the Obra Dinn and the Golden Idol series.
Excavate, assemble and analyze fossils to recreate the ancient ecosystem of the Red Planet!

I've been developing Marsozoic in Godot, as a solo dev, since January 2026. No AI is used in any part of the development. I have received a writing aid subsidy from the French Centre National du Cinéma and am currently looking for further funding on this project.

Follow Marsozoic devlogs on Youtube!

WIP screenshots:

AAA GAMES


I started my career as a Project Coordinator on Mario + Rabbids: Kingdom Battle (2017, Nintendo Switch). I worked on the project for 5 years, at Ubisoft Paris & Ubisoft Milan.

On the game's DLC, Donkey Kong Adventure (2018), I got the opportunity to transition towards technical work, assisting the Narrative Director in creating the game's cutscenes in the Snowdrop engine.

I was then hired at Guerrilla (Amsterdam) as a Conversations Designer. As part of the Cinematics team on Horizon Forbbiden West (2022), I worked on mocapping & assembling the game's 16 hours of branching conversations in the Decima engine.

I was promoted to Senior Technical Cinematics Designer during development of the game's DLC, The Burning Shores (2023).

On Guerrilla's next project, Horizon: Hunters Gathering (TBA), my role evolved towards technical problem-solving & the development of tools to automate cinematic pipelines.

OTHER GAMES


OUROPOLIS

A mini city-builder on the back of a giant snake constantly devouring itself.
Made in 96 hours for the GMTK Game Jam 2024. I was a programmer on a team of 5 people.

LOVE LACE

Weave family stories in this cozy crochet simulator.
Made in 96 hours for the GMTK Game Jam 2025. I was a programmer on a team of 6 people.